Kamis, 23 Desember 2010

A Guide To Starcraft 2 Terran Units

By Terrence Lee Miller


Marine

The terran marine is the primary fighting unit that you will have obtainable in a game of Starcraft 2. In contrast to some RTS games, the tier 1 units in SC 2 could be helpful throughout the whole game and not simply in the early game. Marines are extremely versatile terran units, able to shoot from range at both ground and air units. They have been in the original Starcraft, however in SC 2 they have new upgrades that make them even better in the late game.

Marauder

The Terran Marauder is a new unit in Starcraft 2. The unit shoots punisher grenades that are extraordinarily efficient against heavily armored units. Marauders are very efficient in the early and late games and make great support units. Sadly, Marauders can only shoot other ground units, anything that can attack them from the air will get to attack them freely in the event that they have no support. They are armored units themselves and have lots of hp so that they make nice meat shields to take hits geared toward your marines.

Ghost

The Ghost is a Terran unit that was present in StarCraft 1, and has made the transition over to StarCraft 2. It's a very high value unit, costing one hundred fifty Minerals and 150 Vespene Gas, but greater than makes up for this with the abilities it could actually deliver to the battlefield. Only some Ghosts ought to ever be built as they don't scale effectively with high numbers, and you'll be wasting assets building lots of them. 2 or three on the battlefield should suffice. They come with a number of talents that can be utilized offensively or defensively.

Reaper

The Reapers have one of the vital attention-grabbing abilities out of all of the models in Starcraft 2 - Cliffjumping. This allows the Reaper to leap up and down cliffs, giving it a significant advantage in battle as it may outrun opponents and go to places different units can not reach. They're also equipped to deal bonus damage to light armored enemies and are a fantastic type of harassment early game. They also throw specialised grenades towards structures.

Hellion

The Hellion is among the quickest units in the game and so should be used primarily for his or her speed to assault enemy units, and harass enemy workers. The Hellion deals damage in a flaming straight line from the turret of the car and so if a group of units is clustered together, the Hellion can deal some serious damage to them. They are pretty low-cost to build, only costing 100 Minerals, and are constructed from the Factory structure.

Siege Tank

The Terran Siege Tank is a really highly effective Terran Mech Unit, and one which will probably be constantly used across many types of match scenarios. Offensively and Defensively it is one of the best Terran Units and one that may win games if used correctly. It has the best range of any unit although immobile, they pack a robust punch against groups of enemies.

Thor

The Thor is an incredibly costly unit, and subsequently needs to be used appropriately to get essentially the most out of it. You can't afford to lose these in battles prematurely as that will probably be a waste of loads of resources. They're a succesful ground and anti air unit that is most efficient in opposition to armored units. They have a large hitpoint pool and may take lots of hits earlier than taking place, making them pure tanks. They've a particular artillery barrage that allows them closely damage a single unit or structure.

Medivac

The Medivac is a unit you'll be using quite a bit in case you are a dedicated Terran player. It is one of the strongest support units available to the Terran race, in a position to heal any biological items in its range. In addition to this, the Medivac may also act as a dropship, in a position to transport units throughout the battlefield.

Viking

The Viking is the primary air unit you will be able to pick up as the Terrans, and consequently is one which you can be using an important deal. Primarily it is going to hearth air to air missiles at different air units, and in that capacity is a robust anti air fighter. Where the Viking excels nevertheless is in its ability to be able to remodel into a light-weight ground unit, able to target ground units with its Gatling Cannons.

Banshee

The Banshee is the second Terran Air Unit you could construct, but is primarily an air to ground unit - It will possibly't attack other air units. Consequently, you will want to ensure that if you're bringing the Banshee right into a raid which has enemy air units, that they're nicely protected with Vikings and Battlecruisers.

Raven

The Raven is a really interesting Terran assist unit that has no direct attack mode. It has to rely on its special skills to do harm to enemy units and supply support. Consequently, this unit requires a lot of micro management to be used nicely, nevertheless in the best hands a Raven can show to be a devastating unit. It can drop turrets to harass enemies or probes to shoot down enemy projectiles. They're additionally capable of detect stealth units and may launch a laser guided AOE bomb in direction of an enemy group.

Battlecruiser

The Battlecruiser is a large Terran Air unit and consequently is among the most powerful Terran units you possibly can build. It is rather slow moving, nevertheless comes with a massive 550 health points, giving it probably the most health of any Terran unit in game.




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